Part 31: Episode XXX: Welcome to the Family, Son
Episode XXX: Welcome to the Family, Son
Music: Rays of Light (Quiet)
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Theres one last sidequest in the City Ruins that is actually doable at this point in the game before we move on to go visiting Pascal again. Theres one back in the Resistance Camp that requires visiting an inaccessible area. Another one is over by the sewer leading to the Amusement Park that I think might straight up be an error for existing this early in the game because it involves an escort mission against a horde of Level 50 dudes. And one is a race that is just a complete fucker until we can augment 2Bs speed some more.
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The aforementioned doable quest is initiated on a rooftop just north of the overpass leading to the Factory Ruins. Here we find a member of the Resistance hanging out in a barren storeroom. Lets see what he needs from our top of the line android duo.
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So begins Retrieve the Confidential Intel mission. Tracking down three chips by trashing some machines. That sounds within our wheelhouse.
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What a helpful Pod. Weve got two of em on nearby rooftops a couple blocks down and one in the worlds most popular ruined building in the city. Lets get crackin!
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Music: Rays of Light (Medium)
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All the machines during this mission are Enhanced (red and black painted) versions of earlier machine lifeforms. The first mission hotspot, just the north of where the quest giver is hanging out, features Enhanced versions of small and medium flyers. Theyve gotten more zealous with their orb spamming but otherwise are a flat stat upgrade of what weve already seen.
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Trashing all of these machines will automatically add the first Plug-in Chip to 2Bs pockets or... wherever she is storing these garbage bags full of loose chips and assorted garbage materials.
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The second mission hotspot is on a rooftop just southeast of Jackasss Desert Camp pathway. It takes some rooftop parkour to transverse to this location. But hey, thats what double jumps are for!
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Up in this mission zone weve got two Enhanced Axemen. We already saw them in the crater ambush mission from a couple updates ago. Theyre no big deal. Slightly more worrying is the Enhanced Medium Biped Gunner. Instead of simply a steady stream of energy orbs, it is instead a shotgun scattershot. Which can be a problem. More pressingly...
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Theyve got a charge-up shot doom laser that inflicts a massive amount of damage and can stunlock 2B into an early grave if she eats it in the face at a bad spot. Its a good idea to avoid streams of plasma energy in general. Both in video games and real life.
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A trio of trashed Enhanced machine lifeforms later and the second of three chips slides into our inventory. Lets head on out to the third and final loca
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Well, I mean... its not like the machine lifeforms should be holding onto those chips anyway. Wed best gather the last of em. We can sort out the chain of possession afterwards. Anyway, the final chip is located on the ground floor of that building we fought Engels... and the YoRHa betrayers and landed on a few times.
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In here we find a whole mess of Enhanced versions of the electric-shield wielding Stubbies.
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We already saw the best way to deal with these guys back during Jackasss trials and the answer to this situation is unleashing Mirage and quickly mopping up any machines not outright destroyed immediately by the Mirages activation.
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As soon as the final Stubby is sent to the scrapyard, the third and final chip flies from its corpse and straight into 2Bs hands. All in a days work!
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Thats a timely broadcast. Lets see what the Commander wants this time. Hopefully no further covert assassinations under the guise of desertion. Thatd be great...
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Hmm... That does sound kinda familiar, doesnt it? Ya know, lets take a quick look at those chips weve been gathering. I mean chips drop all the time from machines. It could just be a coinci
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Hmm... No, looking at it closely now... Yeah, I see the fine print. Right on the bottom here. Containing classified information. Thats a bit troubling. Lets head back to that guy who gave us the quest and see what the deal is here...
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We are given the option to refuse this request and it does yield additional dialogue as well as making 2B not quite seem like a total idiot. So...
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Alright, dont be like that, ya weirdo. Unfortunately, there is no alternate resolution here. If we want to remove this sidequest from our bucket list, weve got to go ahead with this. Speaking to him again...
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Well, thats actually pretty generous. Some of those materials are fairly rare at this point and that G/EXP bonus doesnt hurt. But thats not all!
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The shady Resistance member also forks over a new Pod Program A140: Gravity. Gravity well... it plops down a vortex that sucks up all enemies to it center for several seconds. They can still attack there and it does no damage when the gravity well dissipates so... Yeah, Gravity sucks ass. I suppose you could use it to suck up enemies and have an easier time following up with another Pod Program. Or you could just use two offensive Programs. Or a Level 2 singular one.
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Oh yeah, this Pod Program can also crash the game if it sucks in more than ten enemies at once. Its very rare for there to be that many enemies at once that can be hit with Gravity. But the possibility exists and they still havent patched that yet! So thats cool.
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Your... family, huh? I really dont like the sound of that. Please dont be doing weird sex things to that missing YoRHa unit, dude? That would fall very much under NOT COOL!
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Anyway, this mission is only listed as Reported, not Completed. Which means there is a follow-up at a later date. Though unlike the missing Resistance member quest or others like it, theres no automatic notification. Instead, a new quest marker quietly appears over by the Desert Housing complex. So lets head out there.
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Music: Memories of Dust (Vocal)
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Its been a while since weve last traveled out here. Fun fact: Its possible to backtrack to where we fought
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What we do need to do is head to the southernmost apartment building ruins on the outskirts of the Desert Housing. Here, we find whatshisface from earlier. Lets see how hes getting along with those chips...
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New Music: The Color of Depression
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WELP! Nothing about this feels comfortable. Lets uhh... lets just back up slowly and get out of here. And then IMMEDIATELY tell Command theres some sinister business going on out in the desert. Again.
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As soon as we head back to the Resistance Camp an e-mail comes in from Command. Lets see what thats all about. Maybe Pod 042 called the YoRHa equivalent of child protective services.
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...Oh. Uhh.
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Mission complete...? Well, the name of the mission was Retrieve the Confidential Intel and it technically was retrieved in the end so. Yeah... Go team...?
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Really. Thats it. Thats all. They both died off-screen to machines. Or aced by YoRHa not wanting state secrets to be known by some weird hillbilly android. Who knows! The end! Hmm... how about next time we go visit Pascal and his folks. They seem like a happier lot. Remember waving that white flag? That was fun.
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Video: Episode 30 Highlight Reel
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City Ruins Concept Art Its gonna tip over any day now...